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VelocityOne Flight - Features And Controls

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VelocityOne Flight - Features And Controls
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The VelocityOne Flight consists of a Yoke Unit, a Flight Management Display, a Status Indicator Panel, and a Modular Throttle Quadrant, each of which have a variety of features and controls.


YOKE UNIT

Yoke_Unit.PNG

YOKE BUTTONS/YOKE HANDLE

There are five buttons on each YOKE HANDLE, which can be programmed to perform various functions.

In the Default profile, these buttons are assigned to the following functions.

LEFT YOKE CONTROLSRIGHT YOKE CONTROLS
BUTTONFUNCTIONBUTTONFUNCTION
POV-1 UpQuickview ForwardPOV-2 UpFreelook
POV-1 DownQuickview BackPOV-2 DownFreelook
POV-1 LeftQuickview LeftPOV-2 LeftFreelook
POV-1 RightQuickview RightPOV-2 RightFreelook
B1Cursor ToggleB2Brakes
HAT-1 UpNext Instrument ViewHAT-2 UpDecrease Flap
HAT-1 DownPrevious Instrument ViewHAT-2 DownIncrease Flaps
HAT-1 LeftNot AssignedHAT-2 LeftParking Brake
HAT-1 RightNot AssignedHAT-2 RightLanding Gear
LBCamera ModifierRBSystems Modifier
LTRudder LeftRTRudder Right

Please note that along with the default profile, this unit has additional profiles for Single Engine Prop planes and Twin Engine Jets. In addition, the control names within Microsoft Flight Simulator may differ from the control names used for the VelocityOne's physical controls. A full detailing of each button assignment by profile can be found here.

The yoke controls the roll and pitch of the aircraft, while the rudders control the yaw of the aircraft. Turn the yoke from side to side to adjust the roll (angle) of the aircraft. Pull the yoke towards you to increase the pitch when taking off; push the yoke away from you to decrease the pitch when landing. Use the rudders to control the yaw (direction/heading) of the aircraft. This is illustrated below.

Yoke_Affects.PNG

FLIGHT MANAGEMENT DISPLAY (FMD)

The Flight Management Display (FMD) has dedicated navigation buttons, and allows you to configure your system on the fly.

The FMD will default to the home screen. Use the Menu Up/Down buttons to access the main menu. Press Select to access a feature or press Back to return to the home screen. The default profile will be listed in the top-left corner of the home screen, and the Input Mode will be listed on the bottom-left corner of that screen.

Flight_Management_Display__FMD__-_1.PNG

In the PROFILE screen, choose the profile that you want to be active in Microsoft Flight Simulator. Your active profile will appear on the top left of the Home screen.

Flight_Management_Display__FMD__-_Profile_-_2.PNG

Use the TRAINING screens to check the input and remind yourself of the control assignment of the current active profile.

Flight_Management_Display__FMD__-_Training_-_3_-_Copy.PNGFlight_Management_Display__FMD__-_Training_-_3.PNG

The CHRONOMETER screen shows flight time data from Microsoft Flight Simulator. Alternatively, set this to Manual mode via the Settings screen to manually set flight time information.

Flight_Management_Display__FMD__-_Chronometer_-_4.PNG

In Manual mode, you can use the FMD control buttons to set the local time and to use the Timer feature. First, use the Up/Down buttons to set the hour, then press Select to accept/confirm, and repeat the same process for minutes. Then, use the Up/Down buttons to switch to the Timer function. Press Select to start and pause the timer. Press Back to reset the timer.

Flight_Management_Display__FMD__-_Chronometer__Manual__-_5.PNG

In the SETTINGS window, you can use the Up/Down, Select, and Back buttons to customize and configure the different options, including LED color, LED brightness, SIP Mode, SIP Brightness, FMD Brightness, and the Chronometer mode.

Flight_Management_Display__FMD__-_Settings_-_5.PNG

XBOX BUTTON,  XBOX CONTROLS

You can navigate your Xbox system using the controls on the yoke. On the Xbox, the Xbox button will bring up the Guide menu.

Xbox_Navigation.PNG

In the Default profile, these controls are assigned to the following functions.

BUTTONFUNCTION
D-PadSelect menu items
Bumpers And TriggersQuickly jump through Xbox menu pages
Xbox ControlsChange view, share your content, open menus. On Xbox, Xbox button opens Guide
Face Buttons (A/B/X/Y)Accept, Back, and other system options

STATUS INDICATOR PANEL (SIP)

The Status Indicator Panel (SIP) reacts to real-time events in Microsoft Flight Simulator.*

The SIP inserts are held in place via magnets, and can be easily removed and replaced. Once you have added your preferred insert, go to the Settings section on the FMD and select the corresponding SIP Mode option to make sure the status alerts match your physical SIP setup.

Status_Indicator_Panel_-_1.PNG

*Please Note: This feature is currently being implemented, and will be provided via a firmware update when completed.

Out of the box, the labels on the SIP inserts will read as follows.

LEFT OF YOKERIGHT OF YOKE
Parking BrakesLanding GearMaster WarningMaster Caution
Flaps DownStall WarningFuel LowEng Oil Temp
Auto PilotVolts LowCHT/EGTALT

DESK CLAMPS, COVER PANEL

Desk clamps are included to attach the unit to your desk/gaming area. Remove the Cover Panel to access the clamping tool and adjust the clamping system.

Hardware_Setup_-_2.PNG

For scenarios where the desk clamp cannot be used, micro suction tape is included in the packaging. Simply peel and apply that tape to the areas on the unit highlighted in the image below, and then press firmly onto the surface you want to attach the unit to.

Hardware_Setup_-_3.PNG

HEADSET CONNECTION

Plug any 3.5mm headset into the Headset Connection on the side of the unit for stereo audio and chat.

Connecting_A_Headset.PNG

PLEASE NOTE: When used with Xbox, if a headset is plugged into the VelocityOne Flight unit, you will need to use the Flight Management Display controls to navigate to and adjust the audio settings in the console menus. You can do this by pressing the Home button on the VelocityOne Flight unit, then using the POV controls to navigate to the speaker icon in the bottom left. Once that speaker icon is highlighted, use the A/B/X/Y buttons to open the audio settings menu.


MODULAR THROTTLE QUADRANT

The Modular Throttle Quadrant consists of the Trim Wheel, Rotational Levers, Quadrant Buttons, and TPM/Vernier Levels.

Modular_Throttle_Quadrant.PNG

TRIM WHEEL

Use for fine-tuning the aircraft pitch for level flight once you're in the air --- use the yoke handle to get the plane level, and then use the Trim Wheel to make small adjustments as needed to keep the aircraft level. Move the Trim Wheel away to angle the nose of the aircraft down, and towards you to angle the nose of the aircraft up.

ROTATIONAL LEVERS

The larger levers replicate the ones used for larger aircraft. These can be customized with the included handles, as shown below. To change the handles for these rotational levers, simply grasp the handle itself, and then gently pull the handle off the lever. Then, put your preferred handle onto the lever, and push the handle back on to the lever until you hear the handle click into place.

Hardware_Setup_-_4.PNG

QUADRANT BUTTONS

These quadrant buttons can be re-assigned to any function within Microsoft Flight Simulator. Ideal for landing gear, parking brakes, or other flight systems. You can use the included Decals to label the buttons for quick reference.

In the Default profile, these buttons are assigned to the following functions.

BUTTONFUNCTION
B3Start Engine
B4Stop Engine
B5Not Assigned
B6Not Assigned
B7Not Assigned
B8Not Assigned
B9Not Assigned
B10Not Assigned
B11Not Assigned
B12Not Assigned

TPM LINEAR LEVERS

TPM Linear Levers -- also known as Vernier or GA/General Aviation Levers -- replicate the levers used for smaller aircraft.

The Throttle Lever (left/Black) controls the throttle by and adjusts the RPM to change the thrust output of the engine. The Propeller Lever (mid/Blue) adjusts the tilt angle of the propeller blades, while the Mixture Lever (right/Red) adjusts the ratio of fuel-to-air supplied to the engine.

In the Default profile, these controls are assigned to the following functions.

LEVERFUNCTION
Left/BLACKThrottle (adjusts the thrust output of an engine by varying the RPM)
Mid/BLUENot Assigned
Right/REDNot Assigned

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